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Yet Another Roguelike

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About Yet Another Roguelike

YAR is a not-so-traditional roguelike game that takes place in a haunted castle changing and updating randomly. The walls are shifting, rocks are emerging from nowhere and the ancient evil is about to awake... Controls Move: or Wait: or Use item: ( for swallowing steaks, for quaffing potions, etc). Using a bomb or a trap will enable pointer mode: or to change the position of a bomb (trap) that you're planting, or to confirm, to cancel. Only planting bombs or traps counts as an action Restart: Switch weapon: Use weapon (specials only): You can use digits from <1> to <6> to enable / disable equipped items and <0> to enable / disable falling boulders (demo feature) Energy system All actions take energy (that is restored by food items). Having your energy at 0 means consuming health. Energy (as well as current health and attack) also defines the amount of damage you deal to enemies. Item types Collectables - used only once, stored in inventory Weapons - only one of a type can be equipped at a time, have an ability that automatically activates every N attacks (N is a constant for each weapon) Specials - like weapons, but an ability can be activated at any time by pressing Equipables - have permanent effects, not stored in inventory (displayed near weapon icon) Collectables Bombs & Traps - those things probably kill Steak / Mutton leg - restores energy once eaten Coins - do I need to explain what are they used for?.. Potion - restores health and increases its maximum by 2 Key - unlocks one golden chest Armor - well, levels your armor stat (note that armor can be broken by enemy's attacks) Mushroom - makes your muscles grow and gives you +1 attack Weapons Mace - gives +1 attack bonus, pierces armor every hit Dagger - gives +1 attack bonus, every second swing allows you to walk through an attacked enemy Sword - gives +2 attack bonus, pushes enemy back every 3 swings Sabre - gives +2 attack bonus, causes bleeding every 3 swings (that damages enemy for the half of its max health overall) Montante - gives +4 attack bonus, drains energy twice as quickly as other weapons, increases max health stat every 4 swings Axe - gives +4 attack bonus, drains energy twice as quickly as other weapons, every 5-th swing is an instant kill Specials Pickaxe - smashes walls & rocks Gun - shoots... arrows. Don't look at me like that Teleporter - teleports you; randomly and heartlessly Equipables [1] Throwing gauntlet - allows bombs and traps throwing (double tap direction key while in pointer mode) [2] Ring of protection - revives you after death, then mysteriously disappears [3] Fan - allows you to restore energy by waiting if your current energy amount is below 10 [4] Shield - blocks all damage if active (will not save you from explosions), gets activated by waiting while not surrounded by enemies [5] Jordans - increase movement speed [6] Googles - provide information on boulder's landing tile

Release date

2014-10-26

Source

https://ampersandbear.itch.io/yet-another-roguelike

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