Home › Games › Invaders

Invaders

Rating:

/5Be the first to rate!

Released:

Developers:

,

Publishers:

,

Language:

Play Mode:

About Invaders

AS3 Flash Game MainFile KamikazeDefense_proto.swf (Clip) Me = "left awesome gun"; Comman.as Basic Structural Class Use By Bose1.as,Enemy.as,Enemy_.as & stackBullet.as it contain basic function which used by most of classes. stackBullet.as baseClass of(stack,stack_e,stack_Fire,stack_Lazer,stack_Machine) Common class for every bullet Fired by enemy and user there are 2 bullet holder bulletholder_mc,shipbulletholder_mc shipbulletholder_mc is for Me bullets and bulletholder_mc is for Enemy There are two Basic type of Enemy Class 1. (Enemy) which fire limited bullets when _in_area is true & walk towards the Me and die suicide. 2. (Enemy_) which just walk towards the Me and die suicide. Awesome Enemy. 3. (Bose1) Boss Enter the screen after every other Enemy Die. keep shooting until he or Me die. (Power) is a class which decide when power up appear from above. it contain code for basic drop animation with random speed and random position. (powerInd) is class which used by clip just to show which power-up is activated . (GameClass) contains main game code logic.

Notes

Extras has the Power class, which does nothing on its own, and all 10 source code ZIP versions: (7 character short forms used) 4ad0077, 11472d2, cde5442 (optimize), ce3cb8d (font update), 18ae15c (number change), ffe482d (stackBullet class), b99dbe8 (delete unused), af568b2 (GameClass docs), 6ff8860 and e6d6474 (readme update).

Version

commit af568b28f8d4c4f880423eda6171ed42c4eeda6d

Release date

2014-10-25

Alt Titles

KamikazeDefense

Source

https://github.com/rahulsend89/KamikazeDefense

Comments

Most played